Thursday, April 21, 2011

News: Why Prey 2 ditches portals and gravity

Plus, new character explained.

Prey 2 developer Human Head Studios ditched the portals and gravity puzzles that fans of the first game loved so much because it wanted to create a first-person shooter with never-before-seen elements.

Prey 2 is inspired by Mirror's Edge, Mass Effect, Riddick, Red Dead Redemption and Blade Runner, and features open world gameplay that revolves around using wide-open spaces and shadows to sneak up on enemies.

It's a very different game than Prey � and some enthusiasts are yet to be convinced.

Read more...

Source: http://www.eurogamer.net/articles/2011-04-19-why-prey-2-ditches-portals-and-gravity

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