The reality behind the "locked 60FPS".
In our review of Microsoft's E3 press conference, we addressed claims from Infinity Ward that Modern Warfare 3 is "locked" at 60FPS, based on observations from the gameplay showcased at media briefing. Our conclusion? The game still dropped frames, but did a very good job in maintaining a perceptual 60Hz update.
The man who made the original claims is non-other than Infinity Ward's creative strategist, Rob Bowling, who was also the guy playing the game on stage. He recently tweeted that MW3 "will be locked at 60 FPS which means it will never go below it... it can always go above 60 FPS."
There's perhaps a bit of confusion here. Call of Duty games are v-synced - put simply, each time the display is refreshed, a new frame is piped through to the screen. If the frame completes rendering before the refresh, the system waits for your display to catch up. In short, the game physically can't run faster than 60FPS without introducing screen-tear, and we really don't want to go there in a console COD game.
Source: http://www.eurogamer.net/articles/digitalfoundry-modern-warfare-3-performance-analysis
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