Developers dreamt up idea at theme park.
The concept of pressing a button to lock onto an enemy or object is now regarded as something of a standard in video games.
But in 1998, Zelda: Ocarina of Time was the first game to offer the system.
How did this invention come about? At a theme park, according to the game's general director, Toru Osawa.
Source: http://www.eurogamer.net/articles/2011-06-17-zelda-targeting-inspired-by-ninja-show
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