Shifts away from puzzle elements.
2012 first-person shooter Prey 2 will not include the portals and gravity shifts that were central to the first game's appeal.
Why? Because developer Human Head wanted the sequel to be less of a puzzler than the first.
"We explored a lot of the ways you could use portals and gravity in combat, and I really wanted to shift away from making it too much of a puzzle game," lead designer Chris Reinhart told the latest issue of PSM3 magazine (reported by Beefjack.
Source: http://www.eurogamer.net/articles/2011-04-01-portals-gravity-shifts-dropped-for-prey-2
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