Thursday, June 30, 2011

Opinion: Why we should be excited about Kinect SDK

I'm currently cleaning sticky fingerprints off my plasma screen television, and it's all Kinect's fault.

You see, I recently looked after my two-year-old niece and three-year-old nephew and decided that it would be the perfect time to break the plastic seal on a dusty old copy of Kinectimals that had been sat waiting for some attention.

I'll level with you, it's not a great game, and it's rendered even worse by the fact that the Kinect sensor *really* doesn't like two kids with very little spacial awareness running willy-nilly in front of it waving and trying to stroke Boo the snow leopard pup.

And yet, despite them quickly growing bored of the games ? pitched at children a few years older ? both of them loved being able to (somewhat haphazardly) manipulate what was happening on screen.

Kinect - a rallying point for a new ui

Even to a very small child, moving to cause an action elsewhere makes sense very quickly, talking to get a reaction makes sense. And it is difficult to watch this in action and not begin to get a sense of the kind of computer control these kids will be showing to their offspring in years to come.

Kinect has been a phenomenal success for Microsoft; and although many are prepared to write off the innovation in the complex motion and voice sensor ("we tried it and rejected it," sniffed rivals) what it represents is truly exciting.

The early Kinect games are, frankly, pretty mundane, taking the most basic precepts of the sensor tech and applying lessons learned by devs on the Wii.

But, the imperfections appear to be largely in the implementation of the technology rather than the technology in itself, and the arrival of an SDK for Kinect for Windows promises to bring some exciting times.

Kinect - new ideas

Mouse alive

Over the last 10 years I've written several pieces in defence of the mouse, pointing out that, should a Minority Report style UI be generally adopted, doctors across the planet would be treating us for UIShoulder and the law courts dealing with lawsuits for accidental head damage to all of those walking past the computer users.

Voice too has massive limitations, not least that none of us would really like to be working in an open plan office listening to Deidre from marketing trying to vocally fill in an excel spreadsheet.

However, it's too easy to be sniffy about the new control mechanisms by looking at them all individually rather than in harness with each other.

As much as gamers aren't ready to give up their joysticks, workers are a long way from being ready to relinquish their mouse.

But there are times, and these times are expanding with new technology, when integrating different control mechanisms is useful and, honestly, a little bit exciting to consider.

Years of so-called voice control of mobile phones (CALL!!!! JOHN!!!! 'calling Don') has left us all rightfully cynical about voice control, and motion control games have left us much more aware of how lag between movement and action can frustrate.

Yet, these technologies are improving rapidly; the likes of Google are talking up voice control as the future, as are luminaries like Bill Gates and Steve Jobs.

Life integration

And motion control, as in a computer constantly monitoring your movement for clues as to what we actually want to do as well as interpreting commands, will be a massive step towards integrating technology more usefully into our lives.

The Kinect is just one example of an early foray into these areas; it does not represent the true face of natural control any more than the room-sized, punch-card controlled computers of old represent an iPad.

It is merely an early and exciting step towards a bright new world; a world where the way in which we interact with machines is more intuitive, more natural and less of a barrier to making a computer understand exactly what we want.

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News: World of Warcraft patch 4.2 live today

Ragnaros! Tier 12! Season 10! Dragonwrath!

World of Warcraft patch 4.2, Rage of the Firelands, goes live today.

The update brings outdoor raid Firelands and with it reinvigorated Molten Core boss Ragnaros. There are new Tier 12 epic class armour sets (warlock, warrior and hunter are very nice) and a chance for one lucky caster to slowly piece together and level up the legendary staff Dragonwrath, Tarecgosa's Rest.

PVP pursuers can enjoy new Season 10 armour (hunter, death knight and shaman variations are very nice) as well as new PVP mounts an armoured wolf and armoured horse.

Read more...

Source: http://www.eurogamer.net/articles/2011-06-29-world-of-warcraft-patch-4-2-live-today

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In Depth: 15 iPhone and iPad games like Bejeweled

Simple, compelling videogame concepts can provide familiarity along with a foundation for innovation. This means you can pick up and play a game that's largely based on a concept you know and immediately figure out how to play, even if the changes result in a radically different experience.

One such concept is tile-matching, popularised by PopCap's Bejeweled series. Although other tilematching/swapping games preceded it, Bejeweled's online distribution, polish and game design ensured it cemented itself as a leader in its field.

It therefore follows that if you're on the hunt for a match-three game for iOS, you should first go back to the source. With Bejeweled 2 + Blitz (59p, iPhone) , you get four modes, including the traditional Classic and Attack (swap gems, wait for the grid to refill and continue until there are no more matches or, in Attack, you run out of time), Endless (a casual, stress-free mode lacking a timer and ending) and the frenetic, exciting Blitz. The last of those ties in with the Facebook Flash game, and you have one minute to get as many points as possible.

Unlike Bejeweled's other modes, Blitz doesn't force you to wait until gems have settled before you make another swap - instead, you rapidly switch gems and create chains as more jewels fall into the well. Given Bejeweled's relative simplicity and the fact that PopCap's game is so polished, there's little point in considering the myriad clones that litter the App Store.

PiyoBlocks

Instead, go further afield, exploring games that expand the basic concept. Piyo Blocks 2 (�1.79, iPhone) appears similar to Bejeweled but has enough innovation to warrant purchase.

Gameplay is based solely around Blitz-style mechanics. Piyo mode has you match a quota of each tile type to advance, while Hyaku levels up when you acquire 100 of any tile. You also get Time Attack, Endless, Three Seconds (make a match within three seconds or your game is over) and Disco (regular board refreshes) modes.

Piyo and Hyaku's timers are too lenient, making those modes easy for match-three aficionados, but the game's fun nonetheless. Avoid the HD version for iPad though - instead of blowing up the seven-by-seven grid, it adds more slots, unbalancing the gameplay.

Paradise quest

Rather than including extra modes, many match games offer depth through quests. Paradise Quest(�1.79, iPad) tasks you with matching tiles that represent resources that can be used to restore the Galapagos Islands. As you make a match, the board lazily scrolls in that direction, enabling you to explore the large levels and uncover objects required to progress.

For a pseudo-educational game, the tiny wildlife photos collected and static viewable environments are disappointing, but the gameplay's interesting, despite a lack of help regarding how to use objects. (Hint: tap on the map and tap where you want to go when using the vine.)

Around the world in 80 days

Around the World in 80 Days: The Game (59p, iPhone) is similar, if a mite simpler, with you completing the famous voyage by moving objects to the bottom of the grid for collection. Plenty of variation in board layouts, special tiles and the game's polish and responsiveness make it a great purchase for match-three fans.

Some quest-oriented games ramp up the role play side of things. Puzzle Quest Chapter 1 and 2(�2.99, iPhone) and Puzzle Quest 2 (�2.99) task you with completing numerous quests in a fantasy world of goblins, spells and demons.

The match-three mechanics are used for one-on-one battles; skulls represent attacks and coloured gems are Mana, which can be used to power spells that inflict further damage on your opponent. Both games have their fans, but we feel they're a bit grind-orientated rather than outright fun, and the sequel is hugely weighty and badly optimised, although it does offer plenty of depth and game time.

If we're honest, we'd sooner settle down with Dungeon Raid (�1.79, iPhone), which distills Puzzle Quest down to its essence. Instead of swapping gems, you match by drawing lines through objects: shields to power up your defences; money to buy new kit; potions for health; and weapons and skulls to attack the latter.

Strategy comes from positioning pieces so you can attack skulls, and the role-play mechanics add a touch of extra depth to keep you coming back. As a bonus, there's no tedious traipsing around maps.

Azkend hd

Alternate match mechanics are the other major way in which games inspired by Bejeweled have made their mark. Azkend (�1.79 for iPhone or �2.99 for Azkend HD for iPad) uses Dungeon Raid-like line-drawing, but in a rather more sedate, thoughtful setting.

Devil Invasion (59p, iPhone) boasts a hexagonal grid and uses somewhat similar combat ideas to Dungeon Raid but as a means of fending off, castle-defence-style, a string of monsters attacking you at the top of the screen.

Crystal Soul (59p, iPhone) has each match move a character around the grid, forcing you to use limited moves wisely.

Chop-Sushi

Chop Sushi! (59p for iPhone or �2.39 for Chop Sushi! HD for iPad) makes the single change of having you move pieces to the edge of a board to shift all the others inwards (a simple difference that rapidly made our brain hurt - but the game's fun cartoon graphics kept us hooked).

Some games deftly emphasise the gravity aspect within match games. Toy Balls! HD (�1.19, iPad) has balls bouncing around the place, which you must save from getting zapped by stringing together matches, Dungeon Raid-style.

Linkoids

Linkoidz (�1.79) has you grab an alien from the pile atop your shield and fling it back to make a match. Take too long and the shield fails, resulting in your spaceman becoming a snack for the ravenous aliens.

Linkoids

The extremely pretty, superficially relaxed Liqua Pop (59p, iPhone) brings you more down to earth, dragging together coloured bubbles of liquid that encourage a frog to climb a stem when they burst.

Greedy bankers

Finally, the amusing Greedy Bankers (�1.19, iPhone) emphasises gravity within match games by doing away with a well-orientated play area entirely - instead, the grid is viewed from above, and you drag like-coloured gems together to create larger, far more valuable ones, with the aim of making enough cash before the timer runs out.

It's amazing to see how the basic concept of match-three games has been expanded and tinkered with to create so many familiar yet varying games - and the indie-friendly nature of the App Store ensures many more will arrive over the coming months, which is sure to make even the most ardent match-three fan happy.

As for the games covered here, they're all worth considering, but because we've mentioned more than usual this issue, our shopping list only features the cream of the crop.



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Justin Timberlake takes ownership stake in MySpace, looks to bring its sexy back

News Corp have sold the flailing MySpace social network to Specific Media for just $35 million (�22 million), a far cry from the $580 million Rupert Murdoch's empire paid for the site back in 2005. In a bizarre twist, Justin...


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Australian Price Drop for Nintendo DSi and DSi XL

Nintendo to drop price of DSi models by a massive $50

From next week (yes the same day as Ocarina of Time comes out) the Nintendo DSi and DSi XL will receive a $50 price drop on both models. The DSi will now retail for $199 (down from $249) and the XL will go for a much cooler $249 (down from $299).


This now makes the gap between the Nintendo 3DS a huge $100 and could have both a positive and negative effect. Positive, you’re getting a DSi and DSi XL for cheap which are still selling great. Negative, it’s now a whole lot more money for people to choose a DSi/XL over the 3DS.

Anyone holding out for a DSi going to pick one up now?

Read our Nintendo DSi XL review

Source: http://www.vooks.net/story-20246-Australian-Price-Drop-for-Nintendo-DSi-and-DSi-XL-.html

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News: PS Home Welcome Back extras detailed

Sony offers �65-worth of free content.

Sony has announced a bevy of freebies for PlayStation Home users as part of its Welcome Back programme following the recent PSN downtime.

Between 30th June and 28th July, it's offering free access to a new content pack that's apparently worth �85/�65. Here's what's included:

With the exception of Go Fish, all of the above will be available in Home Square, and you'll need to be 16 or older to download them.

Read more...

Source: http://www.eurogamer.net/articles/2011-06-29-ps-home-welcome-back-extras-detailed

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LulzSec hits gaming sites in Titanic Takeover Tuesday

LulzSec, the online hacking collective, targeted a number of gaming sites this week in what appears to have been a systematic attack on the gaming community.

Branded Titanic Takeover Tuesday, hackers under the LulzSec banner managed to mount a DDoS attack against a number of sites, including online magazine Escapist (whose users had been angrily commenting on LulzSec's previous attack on Bethesda), as well as Eve Online, Minecraft, League of Legends and FinFisher.

Hack attack

As always, LulzSec kept everyone updated on its Twitter page and even asked people to phone in and request a target to be hacked.

"And that concludes our DDoS party: Escapist Magazine, Eve Online, Minecraft, League of Legends + 8 phone requests. #TitanicTakeoverTuesday," said one Twitter post.

Within an hour the LulzSec Twitter account also posted: "Now accepting calls from true lulz fans - let's all laugh together at... gamers."

This is the latest in a long line of hack attacks administered by LulzSec. Just last week, the group targeted the NHS just to show it has security problems.



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News: Skyrim DLC rarer but "more substantial"

Exceptional Horse Armour?

The Elder Scrolls V: Skyrim will have fewer DLC add-ons than Fallout 3 had, but they will be "more substantial", Bethesda has revealed.

Game director Todd Howard wants them "to be closer to an expansion pack feel".

He also said Bethesda made "a mistake" by ending Fallout 3 when the main quest concluded. Playing DLC therefore meant reverting to an early game save (until add-on Broken Steel re-opened the world and upped the level cap).

Read more...

Source: http://www.eurogamer.net/articles/2011-06-29-skyrim-dlc-rarer-but-more-substantial

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News: Stringer: Sony brand on post-PSN upswing

Plus, embattled CEO takes a pay-cut.

Sony's brand perception is "clearly" recovering following the PSN security breach PR cataclysm last month, so says CEO Howard Stringer.

Speaking at Sony's annual meeting in a Tokyo hotel, as reported by the BBC, Stringer apologised for the hack and praised PlayStation gamers for returning to the system.

"Our brand perception, you'll be happy to know, is clearly improving again," he insisted.

Read more...

Source: http://www.eurogamer.net/articles/2011-06-29-stringer-sony-brand-on-post-psn-upswing

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News: COD Black Ops best selling UK game ever

Modern Warfare 2 surpassed.

Call of Duty: Black Ops has edged past Modern Warfare 2 to become the best selling game ever in the UK.

Call of Duty: Black Ops has sold, as of 25th June, 3,722,411 copies, according to GfK Chart-Track data supplied to MCV.

Modern Warfare 2 has sold 3,702,410 copies.

Read more...

Source: http://www.eurogamer.net/articles/2011-06-28-cod-black-ops-best-selling-uk-game-ever

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News: World of Warcraft patch 4.2 live today

Ragnaros! Tier 12! Season 10! Dragonwrath!

World of Warcraft patch 4.2, Rage of the Firelands, goes live today.

The update brings outdoor raid Firelands and with it reinvigorated Molten Core boss Ragnaros. There are new Tier 12 epic class armour sets (warlock, warrior and hunter are very nice) and a chance for one lucky caster to slowly piece together and level up the legendary staff Dragonwrath, Tarecgosa's Rest.

PVP pursuers can enjoy new Season 10 armour (hunter, death knight and shaman variations are very nice) as well as new PVP mounts an armoured wolf and armoured horse.

Read more...

Source: http://www.eurogamer.net/articles/2011-06-29-world-of-warcraft-patch-4-2-live-today

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Wednesday, June 29, 2011

Hands on: Nintendo Wii U review

Nintendo gave up doing things by the book a long time ago.

This goes for hardware, and it goes for hardware reveals.

Announcing the Wii's successor a month before the games industry gathered in LA for E3 2011 gave its conference a real buzz: undercutting earlier Microsoft and Sony events with a murmur of speculative excitement.

But when Nintendo of America president Reggie Fils-Aime took to the stage last Tuesday he wasn't armed with the machine itself, but a controller and a radical proposal for a new framework of play.

Our colleagues at T3 were at E3 and have put a video together of their first impressions of the Nintendo Wii U:

The Wii U controller introduces a second screen into the traditional gaming setup. A 6.2-inch resistive touchscreen mounted in the shell of a wireless dual analogue stick controller. A hybrid of traditional pad and tablet PC. Unlike a tablet, however, content is streamed from the Wii U base unit.

nintendo wii u review

For the gamer, it's both TV supplement and replacement. A second screen for displaying maps, inventories and objectives or a place to continue the game, should the TV be needed by someone else. Make the call and the game streams to your hands, lag-free.

More interesting is the potential for the two screens to work in direct tandem, an extension of ideas tested on DS. A touchscreen interface enables play types that have escaped buttons and analogue sticks.

nintendo wii u review

Likewise, inbuilt gyroscopes and accelerometers act as a third set of analogue control inputs, allowing gamers to physically move the device to adjust their aim or orientation on screen.

This is a gaming experience selfishly honed for the holder; explaining the addition of a loner 'U' to the pluralistic 'Wii'.

The spirit of Wii lives on in more than name. Wii U is compatible with all former Wii software and hardware: the remote, nunchuck, balance board and classic controller. Some are obvious fits: controlling a Wii Fit weigh-in session with a handy touchscreen makes more sense than the rigmarole of setting up the living room.

nintendo wii u review

Others are more experimental. The potential for novel multiplayer experiences ? four pals sharing a TV as a fifth creates mischief on the tablet screen ? are explored on the games page of this review.

But if Nintendo is forthcoming about *how* we'll play, it's less open on *what*.

Bar a 25 GB proprietary disc format and HDMI output supporting 1080p, little is known of the base unit itself. An ambiguous IMB Power-based multicore CPU and AMD Radeon GPU continue Nintendo's hardware relationship with the two companies, but neither suggests how Wii U stacks up against 360/ PS3.

nintendo wii u review

Leaving memory to SD cards and USB HDDs is a typical Nintendo move, continuing its Wii/ 3DS approach to cost cutting.

Cost is a similarly murky issue, with Nintendo president Satoru Iwata hinting Wii U will be priced higher than 20,000 yen when it goes on sale next year (Wii U will hit shelves by the end of 2012).

In many ways, Wii U's debut raised more questions than answers. What is the range of the wireless pads? How will Nintendo tackle online gaming? What will the games look like? We await Nintendo's answers.

wii u review

If the controller is a mess of features and bulky design on the page, the idea unifies once in the hands.

It's lighter than it looks, for one, about the weight of an iPad, and sits comfortably in the hands thanks to ridge on the back designed to rest on clasping fingers.

If anything, the bulkiness reinforces that Nintendo is a toymaker first and foremost. It is a sleek screen encased in a chunky toy block of smooth plastic. Wii U suggests hi-tech fun without straying too far into the tablet territory where it simply can't compete.

wii u review

Face buttons, analogue pads, triggers and bumpers are all within easy reach. It's a shame Nintendo opted for the cheap feeling components of Wii's Classic Controller.

And the absence of analogue triggers (they are buttons) will upset third party developers used to 360/PS3 pads. We'd also question the decision to pick circle pads over sticks; while they are more than up to the task in our hands-on demos, they were designed as a space-saving measure for 3DS, not a satisfying successor to the trusty stick.

The screen itself is crisp and bright, comfortably running even the most hardware intensive tech demos with no visual disadvantage to the television feed.

wii u review

Pumping such a tiny screen with visuals intended to fill 42-inch flatscreens obviously helps disguise a low resolution. Some may find a single-touch screen a tad archaic in the modern iWorld, but this is Nintendo sticking in its DS comfort zone.

Having taught 146 million users to handle a stylus, it's not going to back out on plastic prongs anytime soon.

The cleverest stuff stems from the pairing of motion controls and screen. We were able to look and move around 3D environments by physically moving with the controller. Spin 360 on the spot in a virtual garden demo and you spin 360 degrees in the game.

wii u review

The sensation of lifting the controller and peering at light filtering through the tree canopy above is a magnificent trick. Best of all, it's responsive and sensitive enough to become a viable control scheme for first person shooters; analogue sticks controlling movement, pad tilts perfecting the aim.

Like Nintendo's last two innovations - motion controller and glasses-free 3D - the Wii U only makes sense once you've played it.

Nintendo complicated matters with a confusing reveal - some attendees left the conference thinking it was another Wii peripheral - but got its show back on track with simple, satisfying hands-on demos.

Needless to say, dissenting voices had all but disappeared by the last day of the E3 show, and the queues for demo pods never appeared to shrink.

With the concept proven, we turn now to Nintendo for hard Wii U specs.

wii u review

Hardware-wise, there's little threat of Wii U kicking off the next generation of consoles.

Industry talk has it at parity with 360/PS3, maybe a little more powerful. The worry is that Nintendo has positioned itself between two generations - the same graphical stopgap that did for the Dreamcast.

If Microsoft announce a new Xbox at E3 2012 (as is rumoured), could we find Nintendo coming full circle and sitting on the weakest machine on the market?

There is a hint of stubbornness in Nintendo's refusal to lift the hood, as if the graphics game is a mud fight best left to Microsoft and Sony.

nintendo wii u review

What it announced at E3 wasn't a console, but a concept, one backed up with attractive demos. In a way, it is the Wii reveal run in reverse: there, the silly name and baffling controller arrived to stir up a rather conventional GameCube update.

Can we expect a conventional console to settle Wii U's controller hoo-hah? Baffling, daring, goofy and cool; Wii U is Nintendo design through-and-through.

Hands on: nintendo wii u review - overview

Each hands-on game was designed to demonstrate a particular function of Wii U. They are as follows:

Chase Mii

Four players with remotes attempt to catch a fifth player armed with the Wii U controller. The twist? His screen reveals the whereabouts of his four pursuers, letting him run circles around them. Using the screen to identify safe passage is a brilliant power trip, rendering you a potent mix of Sam Fisher, Solid Snake and Jason Bourne.

The demo is simple, painted in chunky primary colours, but it's easy to imagine how such an omnipotent view could be implemented into stealth games. A single TV can only offer so much perspective.

Battle Mii

Like Chase Mii, Battle Mii pitches one all-powerful Wii U controller against two Wii remote-wielding saps. Sorry, *contestants*. Armed with remotes and nunchucks, the two TV-dwelling players try to shoot down a UFO viewed on the Wii U controller.

Wii U does what fans of local multiplayer had wished for years: it physically splits split-screen multiplayer. If only Wii U had been around for those long nights of GoldenEye 64. We're also very impressed with the accuracy of Wii U's motion controls. Aiming our UFO's cannons with tiny controller shifts is responsive and accurate.

New Super Mario Bros Mii

The most complete game shown is Wii U's most disappointing. An HD reworking of New Super Mario Bros Wii, we struggled spotting Wii U's extra horsepower. The action is crisp and the screen zooms out further than it could on Wii, but the distinction would be lost on all but the keenest Mario fan.

That said, swivelling our eyes down to the controller feed reveals no loss of visual quality or lag between the action on TV. In fact, it's easy to forget it's even being broadcast nearby, until you hear crowds sniggering at your fifth pitiful death in a row.

Shield Pose

This piratical rhythm game asks you to defend yourself from arrow barrages by physically raising the controller in the direction of attacks. The controller screen acts as an extension of the television screen.

While one pirate ship bobs on the TV before you, the others can only be spotted by physically panning the handheld screen left or right. Turn 180 degrees and you're starting at the back of your own virtual ship. The illusion of peering through a window into a virtual world hidden beyond our reality is quite mesmerising.

Zelda HD

A hands-off tech demo, Zelda HD offers the best taste of what Wii U is capable of visually. Although based on Wii's Twilight Princess, it is smothered in such detailed textures that it is hard to recognise at first.

Smooth depth of field transition and reflective marble and water are beyond Wii's capabilities, particularly how rippling ponds distort the light. Switching between day and night reveals rich, reactive lighting, with flaming torches spotting the hide of a giant spider with neat flashes of colour. Whatever the final specs, no Nintendo game has ever looked this good.



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