"It totally f****** hurt my feelings."
Team Meat, the indie studio behind hit platformer Super Meat Boy, has launched a bitter attack on Microsoft for not following through on marketing promises it made for the game's Xbox Live Arcade launch.
Speaking at the Game Developer's Conference in San Francisco today, co-CEO Tommy Refenes explained that, as part of the platform's Game Feast promotion last October, Super Meat Boy had been promised the release schedule to itself for the week.
However, as it turned out, Double Fine's Costume Quest was added to their launch week at the last minute.
Source: http://www.eurogamer.net/articles/2011-03-01-meat-boy-dev-attacks-microsoft-support-quick-take
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